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Sports betting tips

The challenge is to gather and analyse as much information as you can about a game, weigh the probabilities of each team winning, and subsequently compare your opinion to the oddsmaker's. Make the right judgment and you win. It's as simple as that. While luck may be a deciding factor in the outcome of any single game, and will inevitably go against you on occasion, it will balance out in the long run. Being a consistent winner in sports betting is not about luck but whether you are prepared to invest the time and effort to become knowledgeable about the sports you bet on, whether you can weigh all the factors in a cool, objective fashion, and whether you adopt a consistent, disciplined, long-term approach to your betting. Do all these and you will come out a winner. Remember, it's you against the oddsmaker, not the bookmaker. The bookmaker is simply a middle-man who operates on a small profit margin and, ideally, likes to see half the money wagered on one team and half on the other, assuring him of a profit. If too much of the money goes on one team, the bookmaker will move the line or point spread to encourage bets on the other team in an effort to balance his book. The person you are attempting to beat is the odds maker and his views on each team's chances. Just by flipping a coin you will be right 50 percent of the time. At odds of 10/11 only 52.4 percent of your bets have to win for you to overcome the bookmaker's profit and break even, so you only need a very small edge to become a winner. Do your homework, bet selectively and 55 percent winning bets is definitely achievable and 60-65 percent is a realistic target. At those levels you will have an extremely profitable, as well as enjoyable, hobby. The most common type of sports wager is on the result of a single game, known as a straight wager. One team is typically favoured over another by a point spread; the favorite gives the underdog points as a head start, for betting purposes only. The favorite is always indicated by a minus sign (-3) and the underdog by a plus sign (+3). The amount of points a customer must give or take is estimated to be the amount which will generate equal wagering on both the underdog and the favorite. For betting purposes, the result of the game is determined by taking the actual score and subtracting points from the favourite's score or adding points to the underdog's score. So, a favorite can win the game but lose it for betting purposes and an underdog can lose the game but win it for betting purposes.


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Sports betting terms
  • Across the board: A method of wagering on a horse to win, place and show.
  • Action: A baseball wager where no pitcher is specified.
  • Bookmaker/Bookie: A Person who takes wagers on sporting events.
  • Chalk: The favored team or horse.
  • Circled Game: A game where the limits are lowered, or betting options are restricted, usually due to injuries.
  • Cover: To bet the spread by the required number of points. When you win, you have "covered the spread".
  • Dead Heat: When two or more horses finish in a tie.
  • Dime: $1,000
  • Dog: Underdog
  • Dollar: $100
  • Even Money: A wager on which neither side lays any odds or vigorish.
  • Final 4: The remaining 4 teams in the NCAA Basketball tournament.
  • Futures: Bets placed on an event or outcome taking place some time in the future, e.g. betting during the season on the SuperBowl winner.
  • Half A Dolar: $50
  • Handicapper: One who studies and rates sporting events.
  • Hook: A half point.
  • Juice: The comission the bookie earns.
  • Lines: Another word for odds.
  • Lock: Easy Winner.
  • Money Line: A wager where no pointspread is involved.
  • Nickel: $500
  • Off the Board: A game on which the bookmaker is not offering at that moment.
  • Over/Under: A bet on whether the combined total of the points/goals scored by the two teams will exceed or be less than a specified number.
  • Parlay: A bet on 2 or more teams or outcomes where the original stake and winnings are re-invested on the next wager. All selections must be correct for the parlay to win. In the event of a push or a game cancellation, the parlay reverts to the next lower number, e.g. a 4-team parlay becomes a 3-team parlay.
  • Pick'em Game: A game where neither team is favored.
  • Pointspread: The handicap, or head start, which the favorite gives to the underdog for betting purposes.
  • Price: The odds or pointspread.
  • Push: A tie.
  • Spread: An abbreviated form of pointspread.
  • Steam: A game that has been released by a professional sports betting syndicate.
  • Teaser: A bet on 2 or more teams where the line on each team is adjusted in the favor of the bettor. Like a Parlay, all selections must be correct for the teaser to win.
  • Total: The combined number of points/goals scored by the two teams (see over/Under).
  • Vigorish: The commission the bookie earns.
  • Wise Guy: A professional gambler.